Global protection squad game




















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It's similar to the Red Orchestra series in this way. It's worth mentioning at this point that, the relatively close-quarters and unpopular Skirmish mode aside, the maps in Squad are huge. Even, dare I say it, a little too big. This is just one of many reasons why trying to lone wolf it is unwise, unfair to your team, and doomed to fail. They're more prone to overturn on uneven ground here though, as I and many others found, with hilarious consequences.

Unlike that game—and rather oddly, for something that presents itself as realistic—even minor environmental elements such as trees and fences appear to be indestructible, and can stop a tank dead in its tracks. Working as a team is essential. Almost as important is communication in general. Ordinarily, I leave my headset a safe distance from my mouth and ears when playing online, but I use it constantly while playing Squad.

This helps both me and my team. When playing as squad leader, it allows me to communicate with the commander and the other squad leaders, not to mention the members of my own squad. Even when playing as a lowly grunt, it can be a literal lifesaver, and if nothing else, it adds to the atmosphere. Death comes quickly and easily in this game. Expect to get killed a lot by players you never even see.

This is one of the first things I learned and so, when I was carefully creeping through some trees, I wasn't surprised when somebody from another squad came up alongside me and asked if there was danger near. I warned him about a sniper, he thanked me, then continued on his way. Matches are full of similar little moments that organically establish a tense and unpredictable atmosphere.

It's unlikely you'll get to do a lot of shooting in a Squad match, but when you do, there's little room for error. Ballistics lean heavily toward realism, and if you're being attacked from a distance and you only have iron sights, the best thing you can do is take cover and flank or run away heroically.



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