History repeats itself but it always gets the details wrong. The content and images in this article are not fake. They are either unused concepts or scrapped features. Zombies series Main series Plants vs. Zombies 2 Unavailable Plants vs. Categories Games Vaporware. Fan Feed 1 Plants vs. Zombies 2 3 Plants vs. Zombies 3. Universal Conquest Wiki. Zombies 2 Unavailable. The player is given three life tokens and three bullet tokens.
When a turn is over, that player rolls an additional six sides die. The number rolled is the number of zombies that player can move. Zombies only move one space at a time. The zombie movement phase offers several alternative strategies. One, if you are running low on life tokens or bullet tokens, you can move zombies near you out of your path. Two, if you have good event cards and a surplus of life and bullet tokens, you can move zombies into your path, so you can increase your kill total.
A player wins by reaching the center square of the helipad. Typically, opponents place any zombies they can near this location, and move other zombies in that direction.
Another way to win the game is to kill 25 zombies. Any player who accomplishes this automatically wins the game. It has spawned several expansions. The Zombies!!! It does not add a new setting to the game, which is probably why it was not considered a full expansion. The players are seeking The Book of the Dead, and the winning player is able to use the book to end the spell that first summoned the zombies.
It should be mentioned that this can be played as a stand alone game. Like the Mall Walkers expansion, Zombies!!! In this case, the setting is a local school. A second edition of the original game has been released, too. Move zombies 1 space using a 6-sided die. Not only do you control your character, you can also control zombies. Roll a 6-sided die again. The resulting number is how many zombies you can choose to move 1 space. Zombies cannot move diagonally.
Use this opportunity to make life difficult for your opponents. Zombies can enter buildings on named map tiles.
Part 4. Play an event card. Starting with the player left of the dealer, choose 1 event card and play it on your turn. This will change the rules of your oncoming turn, hopefully making it easier. Use this event card to make the most of your movement and get past any barricades made by other players. Draw a map tile and place it on the table.
After playing an event card the player must draw a map tile. They can choose where to place this map tile, as long as it obeys the map tile placement rules. The player should consider how to benefit his road to victory, but hinder his opponent's. Combat any zombies on the player's character space. Next, the character should deal with any zombies that have been moved into their space by another player.
Use the normal combat rules to determine how the encounter plays out. If you lose your final life token, you must move back to the 'Town Square' tile. You do not get an opportunity to roll for movement. Draw back up to 3 event cards. Now that your event card is in play, draw as many cards from the event deck as you need so that you have 3 event cards again.
Make a movement roll and move your character. Roll a 6-sided die to determine your movement. Then, with this number, move your character wherever you desire as long as it abides by the movement rules. If you enter a tile that has a life token, or a bullet token, but no zombie, you can pick it up at no cost and continue your movement.
Roll a die for the zombie movement. Once your character has exhausted their movement, the player must then roll a 6-sided die for zombie movement. The number the die shows determines how many zombies the player can choose to move 1 space in any direction except diagonal. Discard 1 event card and end your turn. Once you have finished all your actions, discard 1 of your 3 events cards into the event deck and end your turn. Play continues clockwise until a player reaches 25 zombie kills or someone reaches the 'Heliport' tile.
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